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Destiny Perks:

 

  Hi guardians, this is the page with most of the perks in all of Destiny! If you want to send a recommendation of aa cool gear idea or a good change to one that exists click the link below.

 

  https://www.bungie.net/en/Forums/Topics?pNumber=0&tSort=1&tType=0&d=1&tg=Destiny%20Rewards

 

 

 Now these are most of the destiny perks.

Unlabled Catagory Perks:

injection mold: increased stability, faster handling, reduced range

Quickdraw: This weapon can be drawn unbelievably fast

Snapshot: aiming this weapon is incredibly fast

Hand-laid Stock: increased stability, reduced range

Light weight: when held, this weapon grants +2 charecter agility

Casket Mag: increased mag size, reduced stability

Armour Piercing Rounds: these iridium-core rounds overpenatrate targets. there mass slows down weapon handling

Skip Rounds: ceramic-jacketed rounds ricochet on hard surfaces, more rounds in reserve, slower handling

Speed reload: reload this weapon quickly

Flared Magwell: reload this weapon even faster

High caliber rounds: oversized rounds built to stagger targets. there mass makes a weapon harder to handle

Custom Optics: precision glass for better zoom

Single Point Sling: Switch weapons faster. Move faster while aiming

Rifle Barrel: Increased range, slower reload

Reinforced Barrel: Increased range, reduced stability

PerkEffect

Accelerated Coils: +50 Charge Rate (Perk Reduces Charge Time).

Appended Magazine: Increased Magazine Size, -20 Slower Reload.

Armor Piercing Rounds: Allows your bullets to penetrate multiple enemies but lowers stability of weapon. Increased impact +10

Army of One: Unassisted kills with this weapon reduce grenade and melee cooldown.

Ascend: Increases the Attack value of this weapon to the highest in Year 1.

Aspect Swap: Allows Murmur to deal either Solar or Arc Damage.

Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.

Braced Frame: +40 Increased Stability, Reduced Magazine Size %.

Burgeoning Hunger: Allows the player to upgrade the weapon into Exotic by killing Hive enemies.

Cannibalism: Allows the player to upgrade the weapon into Legendary by killing Hive enemies.

Cascade: Sets reload speed at 150% of base speed after melee kills.

Casket Mag: Increased Magazine Size ?, Reduced Stability -20.

Close and/or Personal: Short period of 25%. bonus melee damage after landing a hit with this weapon.

Clown Cartridge: Every reload has a 25% chance of a 20% increase in Magazine size.

Cluster Bomb: Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation.

Counterbalance: Decreases weapon recoil by 9%.

Crowd Control: Increases damage by 15% for 3 seconds after scoring a kill.

Cursebringer: Precision kills with this weapon frequently trigger a Cursed Thrall explosion.

Custom Optics: +.5x zoom.

Dark Breaker: Your weapon fire penetrates through Hive Knight's Wall of Darkness.

David: Precision Kills increase your Agility for 15 seconds.

Demotion: This weapon has a chance to stun Fallen Captains.

Disciplinarian: This weapon deals a small amount of bonus damage to Fallen enemies.

Double Down (Upgrade): Increases the amount of ammo you spawn with.

Dreg Burn: This weapon deals moderate bonus damage to Fallen Dregs.

Enhanced Battery: Increases magazine size, -30 Reload.

Explosive Rounds: Upon impact, your bullets cause explosions with radius of target depended on weapon impact. Targets closer to the epicenter take more damage.

Extended Mag: Increases Magazine stat by +30 (This does not mean it will give you 30 more rounds. It is a base stat modifier.)

Fan Fire: Allows the weapon to be fired quickly and continuously.

Fate of All Fools (Upgrade): Chain body shots to get bonus damage for your next precision shot.

Feather Mag: Faster Reload +40, Reduced Magazine Size ?.

Feeding Frenzy: Increases reload speed to 120% of base speed after each kill.

Field Scout: +100 Magazine, +80 Inventory.

Final Round: Increases the damage of the last round of your magazine by 33%.

Firefly: Precision kills cause a powerful solar explosion in a 5-meter radius.

Fitted Stock: +25 Stability.

Flared Magwell: +100 Reload

Focused Fire: Reduces rate of fire but increases damage when aimed down sights.

Full Auto: Makes weapon full-auto, firing in its usual pattern with standard rate of fire.

Glass Half Full: Bottom half of magazine deals more damage. (Increasing to a 6% bonus damage at the bottom half of the magazine.)

Goliath: Non precision kills temporarily increase Armor stat for 15 seconds.

Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.

Grenades and Horseshoes: Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets.

Grenadier: Each kill reduces the cooldown of your Grenade ability by 10%.

Hair Trigger: Weapon fires as soon as trigger pressure is detected.

Hammer Forged: +40 Range

Hand Loaded: +20 Range

Hand-laid Stock: Increased Stability +40, Reduced Range -20

Headseeker: Increases precision damage by 25% on the 3rd shot of a burst fire.

Heavy Payload: +40 Blast Radius, -10 Velocity

Hidden Hand: This weapon gains better target acquisition.

High Caliber Rounds: Staggers enemies but lowers stability. Increase impact +5

Hip Fire: This weapon has bonus accuracy while firing from the hip.

Hive Disruptor: Deals extra damage to powerful Hive enemies.

Holding Aces: 2 random bullets in your magazine deal considerable extra damage.

Hot Swap: Readying this weapon grants a brief period of bonus accuracy.

Icarus: Improved accuracy while airborne.

Ice Breaker (Upgrade): Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them.

Injection Mold: Increased Stability +20, Faster Handling ?, Reduced Range -20

Invective (Upgrade): Regenerates about 6 shells every 30 seconds.

Javelin: +40 Velocity, -10 Stability

Kneepads: Increases the distance of your slides.

Last Word: Bonus damage and stability. Extra precision damage when firing from the hip.

Lich Bane: Weapon has a chance to disorient Hive Wizards.

Life Support: Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower.

Lifestealer: 3 kills in a row will heal you for a bit and start shield regeneration.

Lightning Rounds: Fires faster and more accurately the longer the trigger is held.

Lightweight: +2 Agility / No one really knows WTF (space magic)

Luck in the Chamber: Randomly grants 1 round in your magazine to deal 33% more damage.

MIDA Multi-Tool (Upgrade): Increases movement speed and fires as soon as trigger pressure is detected.

Mark of the Devourer: Rounds penetrate targets and deals damage over time.

Metal Detector: Increased chance for ammo drops.

Monte Carlo Method: Dealing damage with this weapon reduces your melee cooldown by 10% per shot?

Mulligan: Each shot missed has a 5% chance of increasing the ammo in your magazine by 1.

Mutineer: This weapon has a chance of suppressing a Fallen Captain's abilities.

No Backpack: Does not need to be reloaded, regenerates ammo over time.

Oiled Frame: Faster Reload +40, Reduced Range -20

Outlaw: Sets reload speed to maximum for 5 seconds after a precision kill.

Patience and Time (Upgrade): You gain cloak (stealth) while aiming down sights.

Perfect Balance: +35 Stability, +10% Ready, +10% Away

Performance Bonus: 25% chance of adding ammo to your inventory after each kill.

Persistence: Accuracy increases as you fire the weapon, up to 20%.

Phantom Gift: 3 Precision Hits will return 1 round to the magazine.

Plan C (Upgrade): Charge Time and equip speed are very short immediately after switching to this weapon.

Pocket Infinity (Upgrade): Fires in Full Auto and has a chance of returning missed rounds back to magazine.

Primary Care: Allows the player to equip the Sniper Rifle in the primary slot.

Private Eye: Increases zoom by 50% when crouched.

Prototype Trueseeker: Rounds fired from this weapon seek their targets aggressively.

Pyromancer: Rounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by.

Quickdraw: This weapon can be drawn unbelievably fast. (How fast is unbelievably fast? IDFK...)

Rangefinder: Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%.

Reactive Reload: Reloading after a kill increases damage by 33% for 3 seconds.

Red Death (Upgrade): Each kill heals you and speeds up reloads.

Reinforced Barrel: Increased Range +40, Reduced Stability -20

Replenish: This weapon’s magazine will be refilled whenever a Super is cast.

Return to Sender: After each kill, you have 25% chance of receiving an additional ammo into your magazine.

Rifled Barrel: Increased Range +40, Slower Reload -20

Rodeo: Reduces the severity of this weapon's recoil kick angle

SUROS Regime (Upgrade): The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage.

Secret Round: Missing a shot in a burst grants a 4th shot. (Landing a three-round burst only costs two bullets)

Send It: +50 Range

Shank Burn: This weapon deals moderate bonus damage to Fallen Shanks.

Shoot to Loot: Fire at ammunition drops to pick them up.

Shot Package: Decreases the spread of your pellets while aiming down sights.

Single Point Sling: +50% Ready and Away, +10% Movement Speed in or out of ADS.

Skip Rounds: Increases the chance of bullets ricocheting. Increase Impact +5

Smallbore: Increased Range +20 and Stability +20, Slower Reload -10, Reduced Magazine Size %.

Snapshot: Increases aim down sights speed by 30%.

Speed Reload: +50 Reload

Spray and Play: Increases your reload speed by 50% when your magazine is empty.

String of Curses: Weapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super.

Super Good Advice (Upgrade): Almost all shots that miss will return to your magazine.

Surplus: Doubles the amount of ammunition gained from each ammo pickup.

Take a Knee: Increases weapon accuracy when firing while crouched.

Target Mark: Enemies hit by this weapon are briefly highlighted.

The Master: Increased precision damage. Kills briefly increase damage against next target.

Third Eye: Radar stays active while aiming down sights.

Thunderer: A single trigger pull fires all four barrels.

Timeless Mythoclast: This weapon has no charge time. It fires a single bolt with each trigger pull.

Tracking: Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights.

Triple Tap: Rapidly landing precision hits will return one round to the magazine.

Tripod: Increases the size of your Rocket Launcher's magazine to 3.

Unflinching: Reduces flinching from incoming damage by 33%.

Universal Remote (Upgrade): While aiming down sights, range and precision damage increase greatly.

Upgrade Damage: Increases the weapon's Attack.

Vacuum: Doubles ammunition pickup radius.

Vandal Burn: This weapon deals moderate bonus damage to Fallen Vandals.

Volatile Light: Rounds overpenetrate targets and walls and ricochet on hard surfaces.

White Nail: Three consecutive precision hits in rapid succession will refill the magazine. It will give you a free clip of ammunition without using your reserves.

Who's Next?: Increases reload speed by 150% after a kill.

Wolfpack Rounds: Rounds fired split into tracking cluster missiles upon detonation.

Zen Moment: Increases stability with each hit. Stability caps at 66% after 5 hits.

Pulse Rifles:

Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.

Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.

Smallbore: Increased Range and Stability, Slower Reload, Reduced Magazine Size

Appended Magazine: Increased Magazine Size, Slower Reload

Hand-laid Stock: Increased Stability, Reduced Range

Casket Mag: Increased Magazine Size, Reduced Stability

Braced Fame: Increased Stability, Reduced Magazine Size

Hidden Hand: This weapon gains better target acquisition.

Army of One: Unassisted kills with this weapon reduce grenade and melee cooldown.

Hand Cannon:

Triple Tap: Rapidly landing precision hits will return one round to the magazine.

Icarus: Improved accuracy while airborne.

REPLENISH – This weapon’s magazine will be refilled whenever a Super is cast.

Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.

Hot Swap: Readying this weapon grants a brief period of bonus accuracy.

Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.

Reinforced Barrel: Increased Range Reduced Stability

Injection Mold: Increased Stability, Faster Handling, Reduced Range

Braced Frame: Increased Stability, Reduced Magazine Size

Rifled Barrel: Increased Range, Slower Reload

Smallbore: Increased Range and Stability Slower Reload, Reduced Magazine Size

Army Of One: Unassisted kills with this weapon reduce grenade and melee cooldown.

Hidden Hand: This weapon gains better target acquisition.

Scout Rifles:

Icarus: Improved accuracy while airborne.

Triple tap: Rapidly landing precision hits will return one round to the magazine.

Hot swap: Readying this weapon grants a brief period of bonus accuracy.

Replenish: This weapon’s magazine will be refilled whenever a Super is cast.

Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.

Full Auto: This weapon can be fired in full auto mode.

Braced Frame: Increased Stability, Reduced Magazine Size

Oiled Frame: Faster Reload, Reduced Range

Casket Mag: Increased Magazine Size, Reduced Stability

Hand-Laid Stock: Increased Stability, Reduced Range

Feather Mag: Faster Reload, Reduced Magazine Size

Reinforced Barrel: Increased Range, Reduced Stability

Smallbore: Increased Range and Stability, Slower Reload, Reduced Magazine Size

Hidden Hand: This weapon gains better target acquisition.

Army Of One: Unassisted kills with this weapon reduce grenade and melee cooldown.

Auto Rifles:

Icarus: Improved accuracy while airborne.

Replenish: This weapon’s magazine will be refilled whenever a Super is cast.

Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.

Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.

Hot Swap: Readying this weapon grants a brief period of bonus accuracy.

Extended Mag: A larger magazine.

Smallbore: Increased Range and Stability, Slower Reload, Reduced Magazine Size

Injection Mold: Increased Stability, Faster Handling, Reduced Range

Rifled Barrel: Increased Range, Slower Reload

Reinforced Barrel: Increased Range, Reduced Stability

Hand-Laid Stock: Increased Stability, Reduced Range

Hidden Hand: This weapon gains better target acquisition.

Army Of One: Unassisted kills with this weapon reduce grenade and melee cooldown.

 

 

 

 

 

 

 

WHAT'S UP?
RECENT EVENTs

You can use some cool perks listed to make a custom gear!

 

 Almost evrey perk in Destiny that i can find (not exotic perks) will be listed by catagory in the gear perks section of this website.

 

Prison of elders 335!

 

On april 12, there will be a new prison of elders release!

Dregs Promise Buff?

 

 There are rumors that Dregs Promise will get the incredible buff that it so desperately needs, tracking.

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