
Destiny Perks:
Hi guardians, this is the page with most of the perks in all of Destiny! If you want to send a recommendation of aa cool gear idea or a good change to one that exists click the link below.
https://www.bungie.net/en/Forums/Topics?pNumber=0&tSort=1&tType=0&d=1&tg=Destiny%20Rewards
Now these are most of the destiny perks.
Unlabled Catagory Perks:
injection mold: increased stability, faster handling, reduced range
Quickdraw: This weapon can be drawn unbelievably fast
Snapshot: aiming this weapon is incredibly fast
Hand-laid Stock: increased stability, reduced range
Light weight: when held, this weapon grants +2 charecter agility
Casket Mag: increased mag size, reduced stability
Armour Piercing Rounds: these iridium-core rounds overpenatrate targets. there mass slows down weapon handling
Skip Rounds: ceramic-jacketed rounds ricochet on hard surfaces, more rounds in reserve, slower handling
Speed reload: reload this weapon quickly
Flared Magwell: reload this weapon even faster
High caliber rounds: oversized rounds built to stagger targets. there mass makes a weapon harder to handle
Custom Optics: precision glass for better zoom
Single Point Sling: Switch weapons faster. Move faster while aiming
Rifle Barrel: Increased range, slower reload
Reinforced Barrel: Increased range, reduced stability
PerkEffect
Accelerated Coils: +50 Charge Rate (Perk Reduces Charge Time).
Appended Magazine: Increased Magazine Size, -20 Slower Reload.
Armor Piercing Rounds: Allows your bullets to penetrate multiple enemies but lowers stability of weapon. Increased impact +10
Army of One: Unassisted kills with this weapon reduce grenade and melee cooldown.
Ascend: Increases the Attack value of this weapon to the highest in Year 1.
Aspect Swap: Allows Murmur to deal either Solar or Arc Damage.
Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.
Braced Frame: +40 Increased Stability, Reduced Magazine Size %.
Burgeoning Hunger: Allows the player to upgrade the weapon into Exotic by killing Hive enemies.
Cannibalism: Allows the player to upgrade the weapon into Legendary by killing Hive enemies.
Cascade: Sets reload speed at 150% of base speed after melee kills.
Casket Mag: Increased Magazine Size ?, Reduced Stability -20.
Close and/or Personal: Short period of 25%. bonus melee damage after landing a hit with this weapon.
Clown Cartridge: Every reload has a 25% chance of a 20% increase in Magazine size.
Cluster Bomb: Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation.
Counterbalance: Decreases weapon recoil by 9%.
Crowd Control: Increases damage by 15% for 3 seconds after scoring a kill.
Cursebringer: Precision kills with this weapon frequently trigger a Cursed Thrall explosion.
Custom Optics: +.5x zoom.
Dark Breaker: Your weapon fire penetrates through Hive Knight's Wall of Darkness.
David: Precision Kills increase your Agility for 15 seconds.
Demotion: This weapon has a chance to stun Fallen Captains.
Disciplinarian: This weapon deals a small amount of bonus damage to Fallen enemies.
Double Down (Upgrade): Increases the amount of ammo you spawn with.
Dreg Burn: This weapon deals moderate bonus damage to Fallen Dregs.
Enhanced Battery: Increases magazine size, -30 Reload.
Explosive Rounds: Upon impact, your bullets cause explosions with radius of target depended on weapon impact. Targets closer to the epicenter take more damage.
Extended Mag: Increases Magazine stat by +30 (This does not mean it will give you 30 more rounds. It is a base stat modifier.)
Fan Fire: Allows the weapon to be fired quickly and continuously.
Fate of All Fools (Upgrade): Chain body shots to get bonus damage for your next precision shot.
Feather Mag: Faster Reload +40, Reduced Magazine Size ?.
Feeding Frenzy: Increases reload speed to 120% of base speed after each kill.
Field Scout: +100 Magazine, +80 Inventory.
Final Round: Increases the damage of the last round of your magazine by 33%.
Firefly: Precision kills cause a powerful solar explosion in a 5-meter radius.
Fitted Stock: +25 Stability.
Flared Magwell: +100 Reload
Focused Fire: Reduces rate of fire but increases damage when aimed down sights.
Full Auto: Makes weapon full-auto, firing in its usual pattern with standard rate of fire.
Glass Half Full: Bottom half of magazine deals more damage. (Increasing to a 6% bonus damage at the bottom half of the magazine.)
Goliath: Non precision kills temporarily increase Armor stat for 15 seconds.
Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.
Grenades and Horseshoes: Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets.
Grenadier: Each kill reduces the cooldown of your Grenade ability by 10%.
Hair Trigger: Weapon fires as soon as trigger pressure is detected.
Hammer Forged: +40 Range
Hand Loaded: +20 Range
Hand-laid Stock: Increased Stability +40, Reduced Range -20
Headseeker: Increases precision damage by 25% on the 3rd shot of a burst fire.
Heavy Payload: +40 Blast Radius, -10 Velocity
Hidden Hand: This weapon gains better target acquisition.
High Caliber Rounds: Staggers enemies but lowers stability. Increase impact +5
Hip Fire: This weapon has bonus accuracy while firing from the hip.
Hive Disruptor: Deals extra damage to powerful Hive enemies.
Holding Aces: 2 random bullets in your magazine deal considerable extra damage.
Hot Swap: Readying this weapon grants a brief period of bonus accuracy.
Icarus: Improved accuracy while airborne.
Ice Breaker (Upgrade): Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them.
Injection Mold: Increased Stability +20, Faster Handling ?, Reduced Range -20
Invective (Upgrade): Regenerates about 6 shells every 30 seconds.
Javelin: +40 Velocity, -10 Stability
Kneepads: Increases the distance of your slides.
Last Word: Bonus damage and stability. Extra precision damage when firing from the hip.
Lich Bane: Weapon has a chance to disorient Hive Wizards.
Life Support: Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower.
Lifestealer: 3 kills in a row will heal you for a bit and start shield regeneration.
Lightning Rounds: Fires faster and more accurately the longer the trigger is held.
Lightweight: +2 Agility / No one really knows WTF (space magic)
Luck in the Chamber: Randomly grants 1 round in your magazine to deal 33% more damage.
MIDA Multi-Tool (Upgrade): Increases movement speed and fires as soon as trigger pressure is detected.
Mark of the Devourer: Rounds penetrate targets and deals damage over time.
Metal Detector: Increased chance for ammo drops.
Monte Carlo Method: Dealing damage with this weapon reduces your melee cooldown by 10% per shot?
Mulligan: Each shot missed has a 5% chance of increasing the ammo in your magazine by 1.
Mutineer: This weapon has a chance of suppressing a Fallen Captain's abilities.
No Backpack: Does not need to be reloaded, regenerates ammo over time.
Oiled Frame: Faster Reload +40, Reduced Range -20
Outlaw: Sets reload speed to maximum for 5 seconds after a precision kill.
Patience and Time (Upgrade): You gain cloak (stealth) while aiming down sights.
Perfect Balance: +35 Stability, +10% Ready, +10% Away
Performance Bonus: 25% chance of adding ammo to your inventory after each kill.
Persistence: Accuracy increases as you fire the weapon, up to 20%.
Phantom Gift: 3 Precision Hits will return 1 round to the magazine.
Plan C (Upgrade): Charge Time and equip speed are very short immediately after switching to this weapon.
Pocket Infinity (Upgrade): Fires in Full Auto and has a chance of returning missed rounds back to magazine.
Primary Care: Allows the player to equip the Sniper Rifle in the primary slot.
Private Eye: Increases zoom by 50% when crouched.
Prototype Trueseeker: Rounds fired from this weapon seek their targets aggressively.
Pyromancer: Rounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by.
Quickdraw: This weapon can be drawn unbelievably fast. (How fast is unbelievably fast? IDFK...)
Rangefinder: Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%.
Reactive Reload: Reloading after a kill increases damage by 33% for 3 seconds.
Red Death (Upgrade): Each kill heals you and speeds up reloads.
Reinforced Barrel: Increased Range +40, Reduced Stability -20
Replenish: This weapon’s magazine will be refilled whenever a Super is cast.
Return to Sender: After each kill, you have 25% chance of receiving an additional ammo into your magazine.
Rifled Barrel: Increased Range +40, Slower Reload -20
Rodeo: Reduces the severity of this weapon's recoil kick angle
SUROS Regime (Upgrade): The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage.
Secret Round: Missing a shot in a burst grants a 4th shot. (Landing a three-round burst only costs two bullets)
Send It: +50 Range
Shank Burn: This weapon deals moderate bonus damage to Fallen Shanks.
Shoot to Loot: Fire at ammunition drops to pick them up.
Shot Package: Decreases the spread of your pellets while aiming down sights.
Single Point Sling: +50% Ready and Away, +10% Movement Speed in or out of ADS.
Skip Rounds: Increases the chance of bullets ricocheting. Increase Impact +5
Smallbore: Increased Range +20 and Stability +20, Slower Reload -10, Reduced Magazine Size %.
Snapshot: Increases aim down sights speed by 30%.
Speed Reload: +50 Reload
Spray and Play: Increases your reload speed by 50% when your magazine is empty.
String of Curses: Weapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super.
Super Good Advice (Upgrade): Almost all shots that miss will return to your magazine.
Surplus: Doubles the amount of ammunition gained from each ammo pickup.
Take a Knee: Increases weapon accuracy when firing while crouched.
Target Mark: Enemies hit by this weapon are briefly highlighted.
The Master: Increased precision damage. Kills briefly increase damage against next target.
Third Eye: Radar stays active while aiming down sights.
Thunderer: A single trigger pull fires all four barrels.
Timeless Mythoclast: This weapon has no charge time. It fires a single bolt with each trigger pull.
Tracking: Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights.
Triple Tap: Rapidly landing precision hits will return one round to the magazine.
Tripod: Increases the size of your Rocket Launcher's magazine to 3.
Unflinching: Reduces flinching from incoming damage by 33%.
Universal Remote (Upgrade): While aiming down sights, range and precision damage increase greatly.
Upgrade Damage: Increases the weapon's Attack.
Vacuum: Doubles ammunition pickup radius.
Vandal Burn: This weapon deals moderate bonus damage to Fallen Vandals.
Volatile Light: Rounds overpenetrate targets and walls and ricochet on hard surfaces.
White Nail: Three consecutive precision hits in rapid succession will refill the magazine. It will give you a free clip of ammunition without using your reserves.
Who's Next?: Increases reload speed by 150% after a kill.
Wolfpack Rounds: Rounds fired split into tracking cluster missiles upon detonation.
Zen Moment: Increases stability with each hit. Stability caps at 66% after 5 hits.
Pulse Rifles:
Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.
Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.
Smallbore: Increased Range and Stability, Slower Reload, Reduced Magazine Size
Appended Magazine: Increased Magazine Size, Slower Reload
Hand-laid Stock: Increased Stability, Reduced Range
Casket Mag: Increased Magazine Size, Reduced Stability
Braced Fame: Increased Stability, Reduced Magazine Size
Hidden Hand: This weapon gains better target acquisition.
Army of One: Unassisted kills with this weapon reduce grenade and melee cooldown.
Hand Cannon:
Triple Tap: Rapidly landing precision hits will return one round to the magazine.
Icarus: Improved accuracy while airborne.
REPLENISH – This weapon’s magazine will be refilled whenever a Super is cast.
Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.
Hot Swap: Readying this weapon grants a brief period of bonus accuracy.
Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.
Reinforced Barrel: Increased Range Reduced Stability
Injection Mold: Increased Stability, Faster Handling, Reduced Range
Braced Frame: Increased Stability, Reduced Magazine Size
Rifled Barrel: Increased Range, Slower Reload
Smallbore: Increased Range and Stability Slower Reload, Reduced Magazine Size
Army Of One: Unassisted kills with this weapon reduce grenade and melee cooldown.
Hidden Hand: This weapon gains better target acquisition.
Scout Rifles:
Icarus: Improved accuracy while airborne.
Triple tap: Rapidly landing precision hits will return one round to the magazine.
Hot swap: Readying this weapon grants a brief period of bonus accuracy.
Replenish: This weapon’s magazine will be refilled whenever a Super is cast.
Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.
Full Auto: This weapon can be fired in full auto mode.
Braced Frame: Increased Stability, Reduced Magazine Size
Oiled Frame: Faster Reload, Reduced Range
Casket Mag: Increased Magazine Size, Reduced Stability
Hand-Laid Stock: Increased Stability, Reduced Range
Feather Mag: Faster Reload, Reduced Magazine Size
Reinforced Barrel: Increased Range, Reduced Stability
Smallbore: Increased Range and Stability, Slower Reload, Reduced Magazine Size
Hidden Hand: This weapon gains better target acquisition.
Army Of One: Unassisted kills with this weapon reduce grenade and melee cooldown.
Auto Rifles:
Icarus: Improved accuracy while airborne.
Replenish: This weapon’s magazine will be refilled whenever a Super is cast.
Grave Robber: Melee kills while this weapon is equipped have a chance to refill the magazine.
Battle Runner: Kills with this weapon grant a brief boost to the sprint’s top speed.
Hot Swap: Readying this weapon grants a brief period of bonus accuracy.
Extended Mag: A larger magazine.
Smallbore: Increased Range and Stability, Slower Reload, Reduced Magazine Size
Injection Mold: Increased Stability, Faster Handling, Reduced Range
Rifled Barrel: Increased Range, Slower Reload
Reinforced Barrel: Increased Range, Reduced Stability
Hand-Laid Stock: Increased Stability, Reduced Range
Hidden Hand: This weapon gains better target acquisition.
Army Of One: Unassisted kills with this weapon reduce grenade and melee cooldown.